Owners
Owners
The design inspiration for this children's product comes from solving the problem of children's eating because they feel boring and active and difficult to focus on. The core design idea is to make the eating process lively and interesting through timely positive feedback, which can not only effectively attract children's attention, assist in eating smoothly, but also make them feel happy in being affirmed. The product adopts a detachable fork and spoon design. When eating, a gyroscope is assembled at the position where the fork and spoon are combined with the main body to recognize the child's eating movements and give praise and correction reminders. Remove the dishes at the end of the meal to facilitate cleaning. Through the recognition of the rear deep-sense camera and the big data model of children's eating actions, the correction reminder is generated with vivid screen expression and voice interaction, and the child is informed whether the article is edible. In a relaxed dialogue, the child is helped to establish the basic cognition of "edible" and "inedible", and the function extension from "auxiliary eating" to "safe enlightenment" is realized, giving consideration to practicality and education.
The design inspiration for this children's product stems from the need to address the issue of children being hyperactive and having difficulty concentrating during meals due to boredom. The core design concept is to make the eating process vivid and interesting through timely positive feedback. This can effectively attract children's attention, assist them in having meals smoothly, and enable them to gain a sense of pleasure from being affirmed.
The product features a detachable fork and spoon design. During meals, a gyroscope is installed at the position where the fork and spoon are combined with the main body to recognize the child's eating actions and provide praise and corrective reminders. After the meal, the tableware can be removed for easy cleaning.
Through the recognition of the rear-depth camera and in combination with the big data model of children's eating actions, vivid screen ex-pressions and voice interactions are used to generate corrective reminders. The product also tells children whether an item is edible or not, helping them establish a basic understanding of "edible" and "inedible" through relaxed conversations. This realizes the functional extension from "assisting in eating" to "safety enlightenment", taking into account both practicality and education.
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This is also too beautiful
Good practical ah
Like a point reading pen