Sitting in the last row without shelter, I saw what I was doing at a glance. I don't want to install a prototype, so I pretend I'm making a product. Ha, ha, ha, ha, ha, ha.
First, the curved surface to be flowed is upgraded (it is convenient for the texture to be evenly arranged without being stretched), and the texture is being made. Then, the Z axis around the curved surface is flattened by placing squares on the edges (thus flowing to the curved surface means that there are protrusions in the middle and the surrounding areas are slowly smooth). That's roughly it.
Great god, excuse me 1: this big curved surface must be built out of one piece of surface, but not several pieces of surface together? excuse me 2: if it is several pieces of surface together, or has been cut out of the surface, but also UV out to do texture surface? excuse me 3: do not understand the surface step up the role of what, I am modeling slag, kneeling for answers.
Answer question 1, it must be a curved surface. In order to control the texture arrangement and smooth the surface. Question 2: I think it is too difficult to control the combination of several pieces to ensure that the whole surface is smooth and the texture is well connected and transitioned between surfaces. Nor is it necessary. If your several faces are generated separately, the uv can flow directly. If it's not cut, you need to retract the face. The curvature jump of the third-order back surface is small, and at the same time, the uv line will not be pulled and deformed when the texture is arranged, and it is regular and can do a lot of effects.
Good cow
Just the right design razor no inspiration
The highest level of fishing
Level is very mature
Redefining "fish"
They are all so diligent in fishing
Cow, how is the fading texture on the back made
Excellent
Cow
very good