Product Perspective Rendering Tutorial
-
Modeling and rendering later
When we make product solutions or e-commerce vision, we often encounter pictures that render the perspective of the internal structure of the product. Today, I would like to share a common rendering method. I hope I can give you some help through the tutorial. (I haven't shared the tutorial with you for a long time, and I'm the king of failure.)
Don't let technology become the upper limit of ability. I always hope that everyone will have the ability to draw inferences from one instance after reading the tutorial. There are not many things and the difficulty is not big. Feel free to look at them.
The copyright of this work belongs to 造氧设计-阿白. No use is allowed without explicit permission from owner.
New user?Create an account
Log In Reset your password.Account existed?Log In
Read and agree to the User Agreement Terms of Use.
Please enter your email to reset your password
Indeed, you have to be patient. Can you share your computer configuration?
I learned to delete
Do you want the texture to come out, or do you want the circuit board to provide maps and components?
I learned this and went to fight.
Fuck! Liver! Gan!
That's great. Every step is clear. I also do popular science and send resources. I love you very much.
Brother Bai is too strong, thank you for sharing
It's too strong. A good man has 18 babies in his life.
Hello, I have referred to your rendering tutorial to render my own products. There is a deviation in one step. In the wireframe, the material shows a triangular surface. How should this be adjusted?
666
Ah Bai, you are the contemporary Lei Feng
Not good for Class One
Oh! I just need this, and I am worried about looking for a tutorial! This is it!
This product is too dry. I like
I have already labeled my eldest brother a male god.