I didn't learn the essence for reference, bro. I didn't look good as I was, the man-machine was unreasonable, and it was even more uncomfortable to hold it, drawing on a lonely
The visual effect of the third picture is quite good, but I feel a little uncomfortable, that is, your product is obviously round, but the glass is really hard and hearty, and a C side is added. Personally, I feel whether I can chamfer the glass. Then the C side can be removed to make some changes and the design sense is stronger. Or is the product itself heavy and light, should he be allowed to go inside. It's like it's all about to fall. Of course, you may also consider the comparison between hard and round.
Personal opinion is not malicious.
The several problems you mentioned may exist. I also refer to the rendering exercises done by others. I didn't consider too much when doing this layout. my attention is mainly to make the texture of this glass more realistic, because the background is empty, so it is easy to render it intransparent, not three-dimensional, and the cutting angle is also for obvious light and dark contrast.
please pay attention. are you still designing pet products? no, let's have a chat ~
Good and creative expression
I didn't learn the essence for reference, bro. I didn't look good as I was, the man-machine was unreasonable, and it was even more uncomfortable to hold it, drawing on a lonely
What is the use of the back claws?
The visual effect of the third picture is quite good, but I feel a little uncomfortable, that is, your product is obviously round, but the glass is really hard and hearty, and a C side is added. Personally, I feel whether I can chamfer the glass. Then the C side can be removed to make some changes and the design sense is stronger. Or is the product itself heavy and light, should he be allowed to go inside. It's like it's all about to fall. Of course, you may also consider the comparison between hard and round.
Personal opinion is not malicious.
Needle does not poke
Ako who feels so comfortable
Great, huh
Great