Designers should keep pace with the times. AI will be a favorable tool. The process is as follows: 1. Hand-draw multiple sketch schemes and think about a set of magic spells (key words: I can share a set of commonly used ones if comments are asked). 2.AI fills the rendering effect of hand-drawn sketch, uses the magic spells in 1 to generate more companion AI maps, and then uses PS for refinement. 3. After selecting a satisfactory scheme, use AI-assisted maps to generate 3D models (I can also recommend my commonly used AI websites if you have questions in comments 2 and 3, or there will be suspicion of advertising. Personally, I feel that designers who hide and tuck will eventually be locked in their ivory towers and dare to share so as not to become frogs at the bottom of a well). 4. Model with reference to the 3D models generated by AI in 3 in Rhino (don't copy them, it should be adjusted according to the golden ratio, and the 3D models generated by AI are mostly grid surface models. With AI assistance, a lot of things have been saved, so don't think about laziness, practicing modeling more is a part of keeping design thinking). 5.Keyshot rendering (try more unconventional color matching, use less black and white universal color system, otherwise you will find that you have no advantage in front of AI, the control of CMF will gradually become rough. 4, 5 I can't just let it go, forgive me)
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Invincible
the effect is very good