The overall experience architecture is built around the circular logic of "discovery task-experience in the museum-get feedback-continue to explore. System design dual-mode system: blue roaming mode supports free exploration, orange task mode provides goal-oriented clock-in tasks, relies on color system to distinguish mental models, and reduces user understanding costs. The 10 exhibition areas are designed with exclusive story entrance and theme illustration respectively, the content expectation of the exhibition area is established in advance, and the functions of space navigation and emotional forecast are assumed.
The interface adopts the progressive information disclosure strategy, and the exploration portal is displayed first in the unlogged state. After logging in, the growth system such as task progress, medals and titles will be gradually opened. The gamification mechanism does not aim at decoration. Medals and achievement cards serve as record vouchers for users' exploration, transforming a single visit into a sustainable growth memory. At the interactive level, unified micro-interactive feedback is designed for key actions such as clock-in and task completion, giving clear emotional feedback.
The design opens up online small programs and offline venue space, online is responsible for guiding, recording and knowledge precipitation, offline is responsible for physical perception and real experience, and realizes virtual-real linkage. The entire UXUI design follows three principles: transforming complex popular science content into an optional visit path; Get clear feedback for every user operation; The digital interface finally returns to serve the real venue space.
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