After the last sharing to make a summary, software skills can be improved as long as you are willing to learn, because skills are something that can be gained as long as you pay time and energy. However, the improvement of aesthetics is not so easy. There is no better way to improve. The only way is to look at the designs of outstanding bosses and learn as much as possible to raise your horizons.
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I haven't learned about rendering systematically, and most of them are explored in my own continuous actual combat, including lighting methods. This has the advantage that your familiarity with some skills will be deeper and more flexible. Because my previous working mode was to design products by myself, to land factories, to promote them, and to bargain with suppliers for drinking. A product project was output by one person, so my time and energy were limited and I would pay more attention to efficiency. When you are familiar with rendering software to a certain extent, it is only a tool. Others may take a week to produce a set of effects, and you will finish it in 1/2 days, the time saved can be made to fish alone. Also don't say that efficiency improvement will only bring more workload, as long as you are strong enough, only you choose others, no one else chooses you.
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For the bar essence, don't bar, bar is you right.
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Software: KeyShot 11
The practice of this scene can be referred to the last tutorial. The actual practice is the same. I will not introduce too many materials because good solutions can be obtained in many places. For the congenital hard injury of KS in large scene design, it is suggested that the students who are beginning to learn other software. C4D and Blender have higher freedom. If you are interested in this one,
It is not difficult to build the scene, as long as you have enough materials, you can also build it, but the key point is whether you learn from others or make the scene through your own ideas. Visual design itself is also a tool to beautify the product, testing your aesthetic control and creativity.
It is undeniable that visual effect design does dominate the host's role, but this is due to market orientation. There is value in existence when there is demand. Moreover, a visual effect project in the industry generally charges much higher than a design. There is no right or wrong level, but at this stage it will be more popular. Maybe the heat will drop in a few years. The key lies in your positioning and choice, and there are many excellent designers who can earn both visual effect design and product design.
This is an introductory case that I often give to my friends. I was also ridiculed by my friends that nothing can be done by a round file. If there is one, I will have another big circle.
In fact, some ordinary small scenes and white background pictures are really enough.
My lighting method is mainly physical light. Through the area surface light, adjust the light intensity or color of the light to achieve the desired effect. You can see the picture in detail. The following is the same logic. The less light, the cleaner the surface texture of the product.
This is an engineering document copied from C4D with KS four years ago. At that time, I had just come into contact with physical light and found it out by mistake. For example, it is very difficult for you to get a slightly semi-permeable effect in that place with HDR, so I added a disc area light to it, and the light just hits the jelly, and then there is a slightly semi-permeable effect.
I hope students who understand the principle can point where to hit when they light up later.
This is the effect of hdr plus spotlight. The spotlight will make the product and shadow more three-dimensional and will not feel light and fluttering with HDR.
I hope I can help friends in need, and I will not share any more in the future. I will give priority to the point and do not disturb the bar.
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Have you also seen Da Feng beat the watch?
I seldom praise don't, I like one here!
Eldest brother KS has been played by you understand!
Too strong, great god!👍👍👍
It's awesome, lie trough, I thought it was made by blender, uh
The camera has to feel inferior when it sees your rendering, boss!!
I'm late, and now I see that the bosses are explaining skills in the general elephant. I often watch your pictures and learn to light them up.
How does the edge of the area light attenuate?
Is this really something keyshot can render? It's too strong
See is to earn
Can you tell me how to make the fruit model?
That's great. When will Liu start his class!
Big Brother, ignore the bar essence, really benefited a lot
Big Brother is really too strong. I really want to see Big Brother's tutorial