I accidentally got the Keyshot8.0 Beta version from the kind-hearted Feng brother, and explored the feasibility of the new material effect. Now I have sorted it out and returned it to the society. Those who are interested can have a look.
Scattering medium simulates fog in air/spotlight effect produces beam/spherical flake effect simulates starry sky/shift effect simulates ground rock texture
Detailed material drawings are not provided, and the fun is being explored.
Color Shadows Produced by Multilayer Optical Materials under Illumination
The shift effect after adding the texture map is different from the bump effect of the previous version only by adding simple light and shadow, but directly changing it on the model
Scattering medium simulates foam state/gradient light color spotlight to enhance the overall atmosphere
One breath, eat fat!
The scattering medium simulates fog, the shift map simulates thick smoke, and the spotlight produces a Tindal effect in the two colloids of fog and thick smoke. The visible beam in the fog and the internal light transmission effect in the thick smoke
Multilayer optics/shift effect
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Do bosses have tutorials or recommended tutorials
Hello, are you interested in developing 3D rendering?
Our company is recruiting renderers, product category: car products
They are all great gods.
I feel KS's weakness is the light.
Thank you for sharing
Is it a displacement map
Do you have an installation package
Only for white processing this software is still chicken ribs
This is a bit too powerful
Those little bubbles remind me of the mermaid in the sewer, flattering
I feel like replacing ps.
That's great.
Those heads are disgusting to me