Appearance design plus micro signal qq739563193
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Products are very important to users and experience. Where is this experience reflected? Assuming that it is to succeed, is it to force a change in the user's habit of using the mouse? There may be a very small number of early adopters, and the mouse is a device, this is also a device, the device has not been reduced, but changed the way of use, such a product, at present, it is almost impossible to succeed, even if you want to change the user's habits, it should also be found gradually, for example, to design a normal mouse, the user can operate the mouse, or you can use the mouse projection to operate without equipment. Gradually, someone will get used to this mode of operation, thus winning users. It can basically be called anti-human design to directly change the usage habits like this. However, if you take over the business, you can design whatever the customer asks, regardless of its purpose. I just think the people who make this product belong to people who are stupid and have a lot of money.
I don't want a future in which all practical touches disappear.
Excuse me, this feeling the mouse can't move...
nice
This is specially designed for North Institute of Technology?
Infrared sensing mouse?