~ Bonjour, tout le monde ~ has been in contact with UE4 for a long time. Recently, on a whim, I wanted to do some car animations. I turned over the car models in my hand and found that there were many beautiful sports cars. As a result, I lost control of several cars. At first, I wanted to do video animation, but I was always dissatisfied with some shots. I thought about it and did some static rendering first. Officials have provided very good scenes and materials, so they did not spend much time on the scenes and materials. They simply added a direct light and adjusted the materials according to their hobbies. The whole process takes the most thought is optimization... and in the end there is no way to solve all the bugs, careful you estimate to find a lot of places to wear. The old graphics card used for rendering, so there is no light chase, and I look forward to the effect of light addition. I like UE4 very much, especially the rendering speed that makes people amazing. Praise one ~
McLaren 650S, specially equipped with a gradient orange of SAO gas. In terms of materials, the works in this article are not strictly in accordance with the actual car, and have a lot of personal preferences.
GTR-R35, Japanese god of war.
A very pleasing color ~ is that there will be small black spots in some details, but silver car paint does not have this kind of situation, which is a BUG that is not thoroughly optimized enough...
Careful friends estimate that they have found a one-size-fits-all abnormal exposure on the floor. In fact, there are many other pictures. This BUG only appears when using movie render queue, but not when the video is rendered. Moreover, the number of tiles and resolution settings are different. The abnormal exposure situation is also different, which is really big. I hope some experts with knowledge can give some advice in the comment area.
Lamborghini should have the most bugs here...
This work is not the final effect either. There are still many bugs to be solved. There are many effects that need to be adjusted. It will be optimized and supplemented together with the video in the future ~
Although many places need to be optimized, UE4 still brings me many surprises and likes UE4 more and more ~
Recently, I am very curious about how much the additional holding will be improved. It happens that Lao Huang recently released a new card. He was very excited and saved money to buy a new card!!!
~Merci ~
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Is the background HDR or 3D?
It's true!! 6666
Looking forward to more works, I have seen many videos rendered by unreal engine, which is great
nice
Your grass rendering is really realistic.