Author: Li Mingyu
Introduction: Looking forward to the 2025, facing the development of intelligent cabins in the future, under the limited intelligent driving technology, explore the use scenarios and possibilities of intelligent cabins. This topic is a derivative project of Desai Xiwei's school-enterprise cooperation. To understand the lifestyle of Generation Z and the changes compared with the past, through investigation and observation, what kind of new interior scenes, new interaction methods, new cockpit distribution and so on can be produced under these lifestyles. As the aborigines rooted in the Internet, it is a fact that Generation Z bowed their heads and indulged in the electronic world. Many people around us, including ourselves, are typical low-head people, deeply attracted by various information and unable to extricate themselves. Even our parents are affected by the social environment. With the development of smart technology, they also watch small videos with their mobile phones all day long like Generation Z. But they don't want their children to play with mobile phones all day long, and even make mandatory control measures, but they have not set a good example from themselves. Imagine that after Generation Z becomes a parent, the era in which their children live will be another world. Seeing that parents in the Z era are dealing with various smart devices every day, they are bound to become more addicted to the virtual world, as if people rely on oasis in "Number One Player.
Under the background of effective automatic driving, what changes will happen to generation z's parent-child travel, and how to give generation z's parents a chance to move with their children and develop to explore the wonderful things in real life through interior layout and interaction under the premise of contacting the entire interior passengers.
The interior design mainly considers a scene in which a family travels together, with family members and children, and parents are also Generation Z with relatively new ideas. The language of wrapping and surrounding is used many times in the modeling, which enhances the integrity of the modeling while enhancing its sense of protection and security. The color uses a relatively bright contrast between orange and blue. Orange is mainly used as a skin-friendly material, and blue is used as an embellishment for small interior parts. The large area of white highlights the simple home style and enhances the family's more pleasant experience. The exterior design is mainly to find a more retro style, with the blue orange only used in the interior and the surrounding screen around the driver's seat. Through the visual effect of naked eye 3D, another small space in the interior space of the car is created, and the game interaction between family members and children is completed in this small space. The main purpose of the whole game is to complete the family's game process, help children understand different creatures in nature and understand their attributes in the process of selecting elves, and give them the most basic time in the process of elves training. Management planning awareness.
Original link: https://pinwall.cn/project/37617
The copyright of this work belongs to 湖南大学设计艺术学院. No use is allowed without explicit permission from owner.
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