Matata is an easy-to-use physical robot learning system. Bring pleasant robot learning experience to low-age children (Pre-K or K1-3). Unlike other robots or programming learning systems, matata does not need to use ipad or pc to program graphics by converting graphics into programming commands through image recognition technology. Matata's block-based entity programming reduces the learning curve and improves interactivity and learning pleasure. Learn in the game and explore with the robot. At the same time, through the open source creative community for 3D printing, skilled users can still use Matata to create imaginative robot creative solutions. It is organically combined with the favorite elements of young children such as paper mold and clay, and is closely related to life to ensure that children have sustainable interest. The design of anti-misoperation of the module system simplifies the operation mode, improves the operation efficiency, and is simpler and more interesting.
Country
China
Year
2019
Client
MatataLab
Affiliation
IU DESIGN
Designer
IU DESIGN
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