Author: Li Jinyan
According to the research, it is found that in the environment where the national fitness awareness is getting stronger and stronger, intelligent fitness products emerge in endlessly, which largely meet the needs of people's various fitness behaviors. (Exercise feedback, exercise guidance, diversified forms of exercise, etc.) But there are still many people who have difficulty sticking to it after trying to keep fit. Even if they buy a variety of fitness products, they will soon be put at home to eat ashes.
The reason why fitness products eat ashes is that fitness products that only meet behavioral needs are still boring. The solution can be: taking cultural entertainment and emotional interaction as the entry point can make fitness products provide people with more emotional needs, thus reducing the boring feeling of fitness and realizing the sustainable use of fitness products.
This rowing machine is suitable for use in family and shared rental scenes. Fitness with offline companions can play a social entertainment role. Family members or roommates can become fitness companions and each other can become emotional support in the fitness process. If you just interact with netizens, you may not be able to play these roles.
By turning rowing into a two-player mode and adding a competitive or two-player collaborative game mode at the same time, you can better experience the fun of the game and greatly increase the user's interest.
Link to original work: https://pinwall.cn/project/42321
The copyright of this work belongs to 湖南大学设计艺术学院. No use is allowed without explicit permission from owner.
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