Capsule-Gamepad Design

2023-04-21 Digital Intelligence 7049 36 71

Hambo汉堡

China · Home Appliance

Capsule-Gamepad Design

2023-04-21 Digital Intelligence 7049 36 71

Hambo汉堡

China · Home Appliance

Based on the game handle design of young people, inspired by the small capsule, the capsule shape can skillfully switch between the traditional handle game and the somatosensory game, and is convenient to carry because of the small and exquisite appearance. The capsule shape language has strong recognition and unique trend sense, which is obviously different from the conventional handle shape in the market.

Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
Game handle,capsule,Dual mode,Lightweight trend,
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Comment Board (36)

太难了 2024-11-04
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Personally, I feel that the force direction is wrong... or do I think the game handle feels that feng conforms to ergonomics · · · ·

Hambo汉堡Owner 2024-11-04
Reply
If there is a drum in the middle, it will be a little hard to hold. Look, some mineral water bottles have a waist line in the middle that is thinner.
太难了 2024-11-06
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I will explain my personal doubts: from the way of holding the hand, I feel the power point and the front and rear joints of the thumb (compared with the traditional power point of the handle, in addition to the front and rear joints of the thumb, a big muscle called "thenar muscle" is added). I simulated the design feeling of your handle and frequently moved the front and rear joints, lacking the power support of "thenar muscle, therefore, judging that the game will be tiring after playing for a long time... and the thumb force of the handle you designed is downward... if the traditional game handle is also thumb downward but has corresponding four fingers as the force force support, the user will be in an excited state when the game is intense... the traditional handle is more suitable for pressing keys when the thumb is in the force state, and the support force of the four fingers of your design is obviously not as good as the palm support force directly below the traditional handle. Therefore, judging that the traditional game handle is more ergonomic, but after all, you have not played the handle designed by you, and you still need to further use the analysis of the above purely personal doubts.
太难了 2024-11-06
Reply
By the way, I analyzed the holding method and thumb key method according to the user gesture simulation diagram on your the glory of the king page · · · · ·
太难了 2024-11-06
Reply
You can try to simulate the gesture keys on the page of the glory of the king and the traditional handle gesture keys, and then move your thumb. You will secretly feel that your design thumb can only move the virtual keys of the traditional mobile phone. When the thumb activity will drive the "thenar muscle" of your design thumb, I have been unable to drive the "thenar muscle" several times, and I will move the thumb joint a few times it's very sore...
Hambo汉堡Owner 2024-11-06
Reply
It's too exaggerated, buddy. Have you been working on a thesis recently? Well, the design inspiration is actually that my friend has a headphone box. I came according to his size. I took his headphone box as a handle and played with it. I had a good experience at that time. Don't worry too much about the man-machine aspect. As for you who said that it would be more professional for a long time, it must be different to buy a more professional game handle.
太难了 2024-11-06
Reply
I am just an ordinary product manager and then I have been doing industrial design for more than ten years
Hambo汉堡Owner 2024-11-06
Reply
Predecessors
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干脆面 2023-05-08
Reply

In your design, I seem to see Michelangelo, Raphael, Leonardo da Vinci, Picasso, Dürer, Van Gogh, Cezanne, Gauguin, Monet, Schiller and other masters painting together. Your design is full of the soul of the master. I cried. I was shocked and cried by your perfect design. I was drunk. I was completely intoxicated by your perfect design, your work is really the best in art. You are the most designer master I have ever seen in the universe. Without one, you are the miracle of mankind! After reading the works, I dare not reply easily. I am worried that my vulgar language will tarnish the rare works in this world. But I still replied, because I think if I can no longer leave my own footprints behind such wonderful works, it will become a regret in my life. Please forgive my selfishness! No matter how gorgeous words are used, it is impossible to describe the brilliance of this work

阿寻 2023-04-24
Reply

Yan's value is very high, just pay attention to ergonomics👍

阿寻 2023-04-24
Reply
The progress is also very great, no poking or poking💪
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像向日葵一样 2023-04-23
Reply

excellent

向快乐出发 2023-04-23
Reply

别让梦枯萎 2023-04-23
Reply

Great God

不清言 2023-04-23
Reply

It also has to be your rendering. is it uncomfortable for a man-machine with both hands

Hambo汉堡Owner 2023-04-23
Reply
Lin's total earphone box is equivalent to my hand-held verification
不清言 2023-04-23
Reply
This project I voted
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我可能是个好人 2023-04-22
Reply

Are you used to the rocker on the right?

赛尔提 2023-04-22
Reply

Why are RL and RB on both sides? If you play some first-person shooting games (RB X key position is commonly used), will you twist your fingers 90 degrees?

Hambo汉堡Owner 2023-04-22
Reply
The idea of designing the keys on both sides is to press the thumb under the somatosensory mode (holding the lid with one hand)... mainly for the somatosensory mode scene. Ah... this key combination scenario does not take into account
赛尔提 2023-04-24
Reply
Creative is really good! Very good ID.
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ben999 2023-04-22
Reply

Why do you want to make a cover and do you have a hand to verify the comfort? The concave design does not conform to the man-machine at all, and it is uncomfortable to watch. Why not find a high model for the hand model of the rendering figure.

Hambo汉堡Owner 2023-04-22
Reply
Irritable brother wow. Answer it, 1. The lid can protect the internal keys and rocker. This portable pocket can avoid squeezing. And the closed lid can be held by hand when a somatosensory handle is used. 2 Only the conceptual design has no hand board verification, and the concave and convex design may not be so comfortable, but it is designed for comfort, which reduces the holding thickness and relieves the holding pressure. At the same time, the bulge on both sides is also modeled on the traditional game handle man-machine to do. I found it on the rendering hand model magic. these gestures barely express the use status. I really can't find good resources!
ben999 2023-04-22
Reply
The shape should be convex rather than concave. If concave, hold the handle and your hands will gather towards the center, especially for people who play action games or sweat. The lid should be pc material, the biggest problem is that when playing games, the position of the shaft is easy to break. It's perfectly possible to make a complete box and put the handle inside and outside the box. In addition, the hand shows the actual operation state. As long as the details of the hand are in place, it can help add points to the renderings and make people more convinced of your design.
Hambo汉堡Owner 2023-04-22
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It makes sense that I have been taught by bosses
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beautiful, beautiful, beautiful!

Hambo汉堡Owner 2023-04-22
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Epiphany-林 2023-04-22
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I'm super, Nong!!

Hambo汉堡Owner 2023-04-22
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夺命设计所-PQ 2023-05-31
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I'm super farm!
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fei猫 2023-04-22
Reply

have the opportunity to work together

阿羽 2023-04-22
Reply

How handsome!

Hambo汉堡Owner 2023-04-22
Reply
A cool
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Bam 2023-04-22
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nice job ~

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