SMART PIGGY-"Smart Pig"-Children's electronic piggy bank

1 days ago Digital Intelligence 497 0 7
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SMART PIGGY-"Smart Pig"-Children's electronic piggy bank

1 days ago Digital Intelligence 497 0 7
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More and more primary school students do not know cash notes. New Year's money "digital" children spend "no sense"; Minors play online games with large amounts of top-up events frequently; Family's financial enlightenment education for children is becoming more and more important... Nowadays, in a social environment where digital payments are popular and money is gradually becoming digital, it is easy to blur children's measurement of the value of money, which is not conducive to establishing a correct view of money. Therefore, it is particularly important to give children financial enlightenment education in advance. It is necessary to combine the current digital payment trend to change the way of financial enlightenment for children. It needs positive encouragement from parents and more interesting and friendly ways to let children know that money is not just numbers. Learning from the traditional piggy bank financial enlightenment, the traditional piggy bank is designed electronically and has the attributes of current mobile devices. Compared with children's smart watches, they are more cost-effective, more specific in function and more suitable for young (7) children. Can bind parents' mobile terminal APP, can let family members participate in interaction together: such as sending labor red envelopes, reward red envelopes, etc.; Combined with electronic pet development games, make a game plan (deposit target) for pigs, so that children can learn to live within their means in consumption and games. After reaching the target, they can use what they want as gifts and reward pigs in the form of gratitude.
From parents. It's essential to use more fun and engaging methods to show children that money is not just numbers. Drawing inspiration from the traditional piggy bank as a tool for financial education, the design transforms it into an electronic version, giving it the functionality of modern mobile devices. Compared to children's smartwatches, this product is more cost-effective, focused on a single function, and better suited for younger children (ages 7 ). It can be li-nked to a parent's mobile app, allowing family members to participate interactively, such as sending "work rewards" or "achievement bonuses." The product also integrates a virtual pet-raising game, where children set savings goals as part of the pet's growth plan. Through managing spending and playing the game, children can learn how to live within their means. Once they achieve their goal, they can receive the desired gift, with the "thank you" from the virtual pig as a form of reward.

conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,

↑ It is a great honor to win the BDA nomination award for this work!

conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,

↑ In a social environment where digital payments are popular and money is gradually becoming digital, it is easy to blur children's measurement of the value of money, which is not conducive to the establishment of a correct view of money. Therefore, it is particularly important to give children financial enlightenment education in advance, and it is necessary to combine the current digital payment trend to change the way of financial enlightenment for children.

conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,

↑ Parents give their children's electronic piggy bank on the mobile phone to develop a game plan (deposit target) for the development of pigs. Let children invest real money to raise pigs, and the money invested in raising pigs will be saved to help children understand the value of money.
Under the correct guidance of parents, let the children learn to choose between consumption and raising pigs, so that the children can feel the influence of money on themselves and the lives of pigs. After reaching the goal, they can use what the children like as a reward in the form of pig thank-you gift. Through such personal experience, children are encouraged to transform money from abstract numbers to concrete physical concepts.

conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,

↑ Creating related family members allows family members to participate in interaction together: such as sending family red envelopes, labor red envelopes, reward red envelopes, etc.
After binding with the electronic piggy bank, the cultivation of pigs can be viewed synchronously on the mobile terminal (electronic pet elements such as pet mood and health status can be fed back). Binding settings can set the maximum limit of single revenue and expenditure, etc.

conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
conceptual design,children's enlightenment education,Toy design,Teach in fun,Children's Toys,mobile payment ,financial education,
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Robin_Akira
China · Other Industries

一宙工业设计
China · Home Appliance

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