In the field of games, except for the mouse and keyboard, the gamepad is a product that coexists with the game from beginning to end, from the earliest game console to the later PC game era, and then to the severe outbreak of mobile games today. From the use experience alone, the mobile phone touch screen is far from satisfying the hands-on experience brought by the handle. So how do we draw the gamepad for the following products? (Physical Reference)
[Analysis Steps]]
Point 1: This game handle is relatively round in shape, so we need to draw its side view to understand the overall size.
Point 2: Summarized in the form of ellipses and circles in more contours.
Point 3: After checking that the ratio of the whole body to the part is correct, further divide the details.
Point 4: Summarize the body transition with the corresponding colors and construct a simple block relationship.
[detailed steps]]
(1) According to the previous analysis, we know the relationship between the positive large size and the block, which makes it easier for us to draw this product. On the premise of paying attention to perspective, we first draw the general outline of the product with a curve.
(2) Draw the outline of the product by means of curve splicing.
(3) In the existing product outline, follow the body perspective drawing to draw the details.
(4) Deepen the details again and depict the keys of the product.
(5) Draw shadows with the flank of the pen at the turning point of the body; outline the reflection at the same time.
(6) Use CG6 gray marker to start coloring from the turning point of the product shape.
(7) Gradually enrich the color of details, draw with No. 11 red marker pen in the form of pen arrangement according to the direction of the object, and leave blank to achieve reflective visual feeling; The main object uses CG4 gray marker pen to gradually transition from the pressing part to the two parts with the body, making the turning of the whole body more smooth.
(8) Use white color lead to outline the turning line of the key to highlight the subtle body changes of the product.
(9) The inherent color of the game handle is black, and the background is drawn with the brighter No. 63 blue marker to set off the main body; Use WG4 warm gray marker to draw shadows, and finally use high-gloss pen to draw the turning point of the body.
This hand-painted tutorial case comes from my book "Industrial Products Hand-painted and Innovative Design Expression", welcome to read.
The basic hand-painted part of the book
Part of the manuscript
The significance and function of hand-painted in design (design thinking)
In fact, the whole process of city cases in the book (hand-painted application)
Cover
The copyright of this work belongs to 马赛Mars. No use is allowed without explicit permission from owner.
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Support! The landlord's hand-painted book ~