Modeling rendering can sometimes be a good pastime for boring time, haha
This long vacation has nothing to do at home. I have received this HTC VR glasses. I think I have to resume work. I will use this glasses to model and render it. It is also a warm-up preparation before work.
The whole rendering process only uses Keyshot, a rendering software, and PS is used for later drawing.
Rhino6 is used for modeling, and texture is made Grasshopper parametric software.
It's a lot of trouble to find materials online. I have plenty of food and clothing by myself. I use AI to draw high-definition vector pictures and do what effect I want.
After it is made, it will be attached to the material in the Keyshot, adjusted, and rendered for later composition with the main picture PS.
The finished material is exported and rendered by Keyshot and left behind for PS synthesis with the main picture.
Grasshopper parametric software to make background materials, and then use Keyshot to make material effects.
These are the three main materials used in rendering. The first fur-turned material is used as the contact part between glasses and face. The material mapping type of the actual product is not suitable. Therefore, I simply edited a fur-turned material by myself. The effect looks similar to the actual one. Suddenly, I considered that after this part of the glasses became dirty in the later period, I would DIY and replace it with fur-turned material. Ha ha, the anti-skid effect.
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Let's start the class. I have all my money ready.
Can you share a fur-turned material.
The rendering effect of the head map is amazing.
Not bad
good
The color is very bold ~