How to design a tool to improve the selection experience and quality for young people who need to buy furniture? This study investigates the problems and pain points faced by young people in first-and second-tier cities in the process of buying furniture through a variety of design research methods. (Due to space constraints, some content has been deleted)
The copyright of this work belongs to 嗷大翅. No use is allowed without explicit permission from owner.
New user?Create an account
Log In Reset your password.Account existed?Log In
Read and agree to the User Agreement Terms of Use.
Please enter your email to reset your password
Excellent
Clear thinking