Somatosensory handle

2021-07-28 Digital Intelligence 1381 1 4

周红超

China · Digital Intelligence

Somatosensory handle

2021-07-28 Digital Intelligence 1381 1 4

周红超

China · Digital Intelligence

Customer: Zhiwo Technology ZG100 Somatosensory Handle/Listed in 2013/Designer: Zhou Hongchao/In terms of use behavior habits, through on-the-spot investigation and product use experience of the Somatosensory Game Handle (wii, Love Motion Somatosensory, XBOX kinect, Changhong) on the market, the most comfortable activity range layout according to thumb and forefinger is obtained. Through Shenzhen's "Sports Plus" and other personal experience, experience various games, consciously observe, and re-recognize the rationality of such products. For grip, the palm size of children, young people and the elderly can be satisfied in the space range of 150*35*35mm. The design has gone through important early stages such as product experience, pain point analysis, thinking divergence, and design landing. The design meets the premise of comfortable grip. Simple front cover with graceful lines on the sides. The back two-color injection molding process ensures softness and comfort. In the design of the lanyard, the metal reinforcement design ensures the uniqueness. Each sub-component is the starting point of the design, emphasizing the uniqueness of a component design, and the differentiation of the body is highlighted.

industrial design,product design,
industrial design,product design,
industrial design,product design,
industrial design,product design,
4 3
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Cara Qiu 2021-08-10
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Concise and generous

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