Let's do an artistic rendering! The tutorial mainly explains the battery diagram adjustment skills of weathered cement material, and teaches you to use the stickers provided by the system to bring up artistic sculpture portraits (I named the sculpture name randomly)
I have set up a dog. It is my first time to give a tutorial. I still hope to give some advice on the shortcomings. Thank you
(If you think it is useful, I also hope to be able to comment on it. If anyone reads it, hey hey)
First, download a sao-like sculpture model from the Internet and import it into the keyshot.
Open the material diagram, change the material from diffuse reflection to plastic, and raise the highlight gray by feeling (the refractive index of cement was not found on the internet, so the refractive index of gypsum was taken instead)
Right-click the texture in the material diagram, add the noise (texture) provided by the system, adjust it to the appropriate size by feeling, right-click the utility to add the color adjustment node, and change the value and contrast to increase the contrast between black and white (still by feeling)
(Value corresponds to white, contrast enhancement black and white contrast)
Right-click to continue adding the noise (broken) texture that comes with the system and change the size
Right-click Add Utility Color Composite Node Link Color Adjustment to Source and Source alpha, Noise (Broken) Link to Background, and then Link Color Composite to Roughness
(The source can be understood as the foreground, and the source alpha is to control the transparency of the foreground, using the gray scale as the reference standard, white opaque, black fully transparent)
Continue to right-click to add the scratch texture that comes with the system, change the size, and change the noise value after the bump height to disturb the scratch shape.
Link the two noises and scratches to the bump port of the material by adding the utility bump
In order to enhance the mottled feeling of the weathered cement, we can add the camouflage texture that comes with the system, and change the four colors to gray with different grayscales and link to the diffuse reflection port of the material.
(Note to change the injection value to make a transition between the four colors)
Continue to enhance the weathered cement texture, we copy the plastic material above and brighten the highlights, diffuse reflection to pure black, and link the same concave-convex material to link it to the label port
The right-click texture adds a curvature texture to use as an opaque map, so change the color to black and white
Right-click to add the color to be counted in the utility, change the value by feeling to slightly enhance the contrast between black and white, and link it to the opacity port of the newly added plastic material
Continue to strengthen the effect, add scratch link color adjustment, change the value to enhance the black and white contrast as a displacement map, make the statue belly scar
Right-click to add the color compound in the utility, and link the color adjustment to the source, add color reversal, reverse scratch black and white, link to the source alpha, change the background to light gray
Right-click to add the shift node in the geometry, link the color composition and geometry, moderately change the displacement height, and change the offset value to -1 to move the whole inward to achieve the effect of being weathered and thus becoming smaller.
(Displacement map black is not affected by displacement height, white is affected. Changing the offset value can control the offset position distance of black)
Search for a splash picture on the Internet, drag it into the material diagram, change the size, close the repeated and double-sided, and drag the position to the gap.
Right-click to add the color to be counted, change the picture to a grayscale, and enhance the black-and-white contrast
Right-click to add color compound and link the colors to be counted to the source, left-click to select the connecting line, right-click to increase color inversion and reverse black and white
Right-click to add color adjustment, link the original map with its color port, and change the value so that the whole map becomes pure white.
Link the color adjustment to the source alpha, the effect is as above
Right-click to add a paint material link to the label port, change the color to red, and link the color composite as a transparency map to the paint opacity port
Change the viewing angle to the front view, click on the portrait, and change the layout to the vertical version.
(Due to translation errors, portrait means vertical version, landscape means horizontal board)
Finally, the pure black environment is added, the light is distributed, and the image is rendered later in the image.
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